You Are in a Maze of Twisty Passages: Getting Lost in Interactive Fiction
The screen shot above is from the Infocom game Hitchhiker’s Guide to the Galaxy (based on the series of books by Douglas Adams). I was a big fan of the Infocom games “back in the day,” and having also...
View ArticleGetting from Here to There: A Matter of Scale
One of the great joys of playing Interactive Fiction games is in the discovery and exploration of the physical space or actual play environment of the game. Years ago when I played the Colossal Cave...
View ArticleFor Novices: The Top 5 Interactive Fiction Games
Getting into Interactive Fiction isn’t the easiest thing to do, as far as playing a “new” computer game genre goes. In the early 1980s when IF was popular–and the distractions of graphic computer games...
View ArticleInteractive Fiction: An Acquired Taste
It’s true that Interactive Fiction is somewhat of an acquired taste. There is a level of engagement that is not overly intuitive to many people–learning how to communicate with the IF game parser can...
View ArticleGraphic Enhancement to Traditional IF
The Interactive Fiction I grew up on (starting with the Scott Adams text adventures that I got in cassette form for my TI 99/4A computer) was all text based. No graphics at all; just two-word phrases...
View ArticleNarrative Variation in Interactive Fiction
I was introduced to the Colossal Cave Adventure game in 1980 when I got my first “real” job at an engineering company. The game was one of the installed pieces of software on the company’s Data General...
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